![]() Recruiting all of Royals and their loyal retainers can get somewhat tedious, especially when you want to move on with the story. Unfortunately, although there are many great characters (especially the Royals), some characters are one dimensional, flat, and do not have much of a significance to the story other than being retainers or simply joining for the cause of good. There are also some moments where the story lags, especially in the beginning. However, as great as the story for Birthright is, there are some minor downfalls . Discovering the past about your mother Mikoto is also revealed through supports and the storyline, which is something you don’t get when siding with Nohr. The pacing is also great, both with gathering teammates and then the path to stop Nohr, infiltrating the castle and stronghold. Being the hero, the “good guy”, is something we all admire whether we like to admit it or not. Yeah, it’s overdone in many games, but with good reason. Uniting with peace to overcome destruction seems like the morally “good” path to go, which is one reason why Birthright works so well. After spending time in Hoshido, Corrin is shown a peaceful community. Even though the Nohrian royalty is your family from birth, siding with them after the events of the prologue doesn’t seem 100% right, especially since Corrin disagrees with King Garon’s rule. First, everything seems and feels right, fitting into place. ![]() The plot does seem generic, but it is far from it.Ĭompared to Conquest, Birthright has a better overall narrative for a number of reasons. The other half is a direct attack on Nohr, trying to stop King Garron in his path of “conquest”. Roughly half of the game consists of recruiting members of the Hoshidan royal family and their retainers, going from location to location, defending yourself from Nohrian attacks or helping out allies in danger. seemingly evil path, Birthright is a great way to do that. If you feel like taking on the classic good vs. In some ways, having a customizable avatar allows players to choose what role they want to play. The prologue before the Hoshido path shows King Garron from Nohr longing to take over Hoshido to conquer as much land as possible. Although Corrin has grown up with the kingdom of Nohr, it is revealed that he/she was taken from Hoshido as a child, separated from birth. It’s no surprise that many Fates players start off with this entry of the franchise, as it is the easiest for newcomers to the series and seems like the morally “good” path to take. Now, it’s time to highlight each of the main games based on their narrative/contribution to the series and provide an analysis of the endings (with some spoilers): Get 20% off pre-order and newly released games Birthright We recently discussed the best FEF marriage options, as well as the best Fire Emblem Fates children units. However, unless fans played the Japanese version or looked up story spoilers online, it’s hard to determine what ending or endgame is the best. Although the choice is hard, it is recommended to play every game to get the full experience. Before the launch date, many seasoned fans and newcomers to the series were wondering which path to choose (since the games were divided). Besides varying levels of difficulty and different styles of maps, the Fates experience also has a narrative unique to each side. Unlike entries in the other series, FE Fates (IF in Japan) is divided into three separate games in which the main character chooses to side with Hoshido ( Birthright), Nohr ( Conquest), or take the neutral route ( Revelations). Around a month and 170 hours later, I have completed all three paths of the Fates story: Birthright, Conquest, and Revelation. On February 19th, 2016, I eagerly opened up my limited edition version of Fire Emblem Fates, excited for the journey ahead of me in one of my favorite franchises of all time. ![]()
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